Flock of the Seraphim Achievements
The public Steam list, not a guessed hidden-condition novel.
Steam ships 39 achievements with Flock of the Seraphim. The store highlight reel only printed ten names at launch. The community stats page now prints the rest, with official descriptions and global unlock rates from the first days after August 13, 2026. This page is that list. It will not invent extra steps the overlay does not print.
Tick progress on the unlock checklist only after Steam agrees. Launch week already had in-game banners that did not write to the overlay. That bug belongs on Launch Hotfixes, not on a second grind.
Rates below are a snapshot from Steam’s global board in the first weekend. They will drift. Use them as a “what people actually finish” signal, not as a patch note.
Easy first-hour marks
These sit above 90 percent because a living first run almost writes them.
- Executor — Kill 200 demons. (~95.5%)
- New Recruit — Recruit your first angel ally. (~95.3%)
- Fire Rate Trainer — Increase Fire Rate 5 times in one run. (~93.6%)
- Resiliant — Survive for 5 minutes. Official spelling. (~93.3%)
- Pistol Master — Deal 45000 damage using pistols. (~92.8%)
- Exorcist — Get 1000 total kills. (~92.6%)
- God Warrior — Reach level 30. (~91.5%)
- Critical — Crit 500 times. (~91.1%)
- Junior Exorcist — Kill a miniboss in 30 seconds. (~90.5%)
New Recruit is the keep hook. If it does not pop after a clear, you have a tracker or Cloud problem, not a missing angel. Read How to Unlock Angels before you reset the account.
Weapon masters
Family damage totals are the public grind. They name the families this wiki is allowed to print.
- Shotgun Master — Deal 40000 damage using shotguns. (~88.3%)
- SMG Master — Deal 40000 damage using SMGs. (~66.9%)
- Demon Slicer — Deal 200000 damage using swords. (~66.2%)
- Rifle Master — Deal 100000 damage using rifles. (~44.4%)
- Bow Master — Deal 80000 damage using bows. (~23.8%)
- Kaboom — Kill 2400 exploding demons. (~44.6%)
SMG is the family the store copy never listed and the overlay now confirms. Pair it on Weapon Types with a closer or a line gun. Kaboom is a demon-type counter, not a “fire three RPGs” checkbox, even if launchers help. Do not chase Bow Master on your first Map 1 exam.
Clocks, cleanses, and Arena
These are the rows that finally name the 1.0 map list.
- Faith Haver — Survive for 11 minutes. (~65.1%)
- Most Faithful — Survive for 13 minutes. (~24.5%)
- Survivor — Survive for 20 minutes in Endless Mode. (~3.7%)
- Cathedral Cleansing — Beat Hazard Level 2 Cathedral. (~57.2%)
- Club Cleansing — Beat Hazard Level 2 Club. (~29.3%)
- Hell Cleansing — Beat Hazard Level 2 Hell. (~16.6%)
- Blessed — Clear an Arena run without taking any damage. (~3.7%)
Cathedral, Club, and Hell are named stages with a Hazard Level 2 clear. Club is therefore not only the donation-box hub. Read Maps and Hazards and Club and Donation Boxes as two different doors. Survivor is the Endless clock; the playable version is Endless Mode. Blessed is the rare no-hit Arena row. Do not invent a Perfect run modifier the UI does not show.
Combat and trainer rows
- Reload Trainer — Increase Reload Speed 5 times in one run. (~84.0%)
- Stand Firm — Kill 100 demons while standing still. (~79.3%)
- Little Heaven-Raiser — Level up an Angel to Level 10. (~66.5%)
- Slayer — Kill your first demon lord. (~84.9%)
- Kill Master — Get a total of 7500 kills. (~59.4%)
- Roll Back To Hell — Kill 2600 rolling demons. (~54.9%)
- Healthy Warrior — Have 300 HP. (~51.3%)
- Believer — Pray 250 times (collect crosses mid-run). (~50.9%)
- Crit Rate Trainer — Increase Crit Rate 5 times in one run. (~50.1%)
- Strong Will — Don’t take damage for 2 minutes. (~45.8%)
- Life Stealer — Heal from life steal 250 times. (~44.3%)
- Movement Trainer — Increase Move Speed 5 times in one run. (~43.4%)
- Crit Damage Trainer — Increase Crit Damage 5 times in one run. (~40.5%)
- Holy Crusader — Deal 9999999 damage. (~20.7%)
- Demon Lord Dominator — Defeat a demon lord 10 times. (~15.4%)
- Never Give Up — Die 5 times. (~14.7%)
- Purge Master — Kill 50000 demons. (~4.1%)
Trainer rows prove Crit Rate, Crit Damage, and Move Speed are printed in-run. Life Stealer proves life steal exists as a heal counter. Believer is the official cross text. Those words now live on the stat glossary and Passives and Stats. Stand Firm is a trap if you read it as a playstyle. Get the hundred, then move. A spawn pocket will not honor the joke.
How to hunt without wasting a night
Pick one family or one clock. Finish a ten-minute clear first. Then spend a night on a master or a Hazard 2 cleanse. Purge Master and Blessed are weekend jobs, not first-hour jobs. If a banner pops in-run and Steam stays locked, stop grinding and open the crash fix.
This list will grow only when Steam prints a 40th name. Until then, the 39 rows above are the whole public board. The review already notes that some players plat the set in a long evening. That is a pace signal, not a dare. Play the flock you kept.
Frequently Asked Questions
Quick answers to the most common questions.
How many achievements are in 1.0?
Steam lists 39. This page uses the official community-stat names and descriptions.
What does Resiliant require?
Survive for 5 minutes. The store spelling is Resiliant, not Resilient.
Is Club an achievement or a menu?
Both doors exist. Club Cleansing is Beat Hazard Level 2 Club. Donation boxes are a separate hub screen.
Why did a banner pop but Steam stayed locked?
Launch week had a tracker hotfix. Reboot after the patch and only then tick the checklist.