Angels

Flock of the Seraphim Angels Hub

The roster is a flock of guns, not a silent bullet upgrade.

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Angels Hub

Angels are the product. Flock of the Seraphim does not ask you to level one wand. It asks you to collect holy soldiers who each bring a weapon, a passive, and a stat card, then to keep the ones that finish a crusade. This hub is the roster door. Tutorials live under Guides. Shopping lives under Items.

How the flock is built

A run starts thin. You recruit mid-clock as you level and loot. Official copy says you can keep weapons after a completed run, then spend currency to strengthen angels and meta nodes between crusades. That is the difference between a cute screenshot and an account. How to Unlock Angels is the keep rule written as a how-to.

Each card is more than a portrait. Fire rate, reload, damage, pierce, and health recovery are the printed five. Passives sit on top. The demo’s first big update gave every owned angel an ability and a sort-by-ability toggle. 1.0 expects you to use that sort instead of guessing from hair color.

Families, not a fake bestiary

Steam achievements already name the families worth talking about: pistol, shotgun, bow, rifle, and Kaboom for launchers. Demo notes add dual swords as a short AoE slash. Launch reviews add a scythe and talk about dual pistols getting a new model that follows outfit color. The weapons page is the family essay. We will not invent twenty proper names the UI never shows.

If you want a ranking instead of a museum, use the angel tier list and starter builds. Those pages argue about ten-minute clears versus Endless. This hub only tells you what an angel is.

Passives and the numbers people skip

Split Shot is the named example from patch notes: the second projectile now fires behind the angel except on shotgun. That single line changes how you stand. Pierce changes how bows and rifles feel in a packed lane. Reload decides whether dual pistols are a joke. Passives and Stats is the reading list. The stat glossary is the pocket version, including the Luck question the club screen never answers.

Looks are a different unlock rail

Random hair and faces were a demo headline. Unlockable nun skins arrived in the same season. Launch players already talk about goth or alt outfits. None of that is a weapon family. Skins and Poses keeps the jack-o joke and the wardrobe in one place so this hub can stay about guns.

How to use the rest of the wiki from here

New to the loop? Getting Started. Dying on Map 1? How to Beat the First Boss. Staying after the kill? Endless Mode. Spending coins? Meta Upgrades. Tracking masters? Unlock Checklist.

The flock is the reason to launch the game a second night. Treat this hub as the table of contents for that reason, then pick one family and make it less frail before you chase a full gallery.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Are angels just skins on the nun’s gun?

No. Each angel is a weapon with its own stats and a passive. The nun is the body you steer.

Do I keep angels between runs?

Official copy says you can keep weapons after completing a run. Confirm on the flock screen after the result banner.

Where is the full name list?

This wiki lists families the store, achievements, and patch notes already name. It will not invent a 40-name roster.